The Winter Series 2014

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The Winter Series 2014 Rules:


The Winter Series 2014 is a double elimination team tournament played on Myth 2 Soulblighter, on the Gateofstorms.net server.


The overall goal of the Winter Series 2014 is to be the final team standing, and thus be crowned champion. In order to be crowned champion, you must qualify for seeding in the Qualifying Rounds by playing against scheduled opponents, and then proceed through the double elimination rounds without losing more than two matches.


The winning team (or tying teams) are determined by perm (i.e. 1.00) which can be viewed following each game (or reviewing the film).


Qualifying Rounds:

Teams will be randomly assigned opponents, matches lost in this round do not count towards elimination.

Teams who do not show up for Qualifying Rounds automatically forfeit their match and receive zero QR points for that match.

Matches may be rescheduled, but must be played before the QR deadline.


QR Scoring Breakdown:

Win +5

Tie +3

Loss without forfeit +1


Double Elimination Rounds:

Teams will be seeded into the Top Bracket based on performance in the qualifying rounds.

Teams that lose their match in the Top Bracket are moved to the Bottom Bracket, where their next match lost results in their Elimination.

Matches are decided by Wins, Ties and Losses.


Championship Round:

The championship round takes place between the Top Bracket Champion (Zero matches lost in DE) and the Bottom Bracket Champion (One match lost in DE).


Sudden Death:

If the Top Bracket Champion is defeated by the Bottom Bracket Champion, a sudden death round will take place between the teams where the first team to win two games in a row will be crowned Champion. Teams take turns selecting map selections that were used throughout the tournament. No maps can be picked twice. The first team to two wins in a row will then become the Champions of The Winter Series 2014.


Rules
How will this tournament work?
We will have 6 teams. These two teams will be divided into two different QR pools where each team plays each other once. The Qualification rounds last for three weeks. Every team will advance from the QR. After that we will move on to double elimination phase. In this phase, you start at the top bracket. If you lose your match at the top bracket, you will be sent to the bottom bracket where you have to play two matches per week to advance. If you lose a match at the bottom bracket, you are elimininated. The 2 teams with the best QR score will have a bye week for DE1. Because there are only 6 teams, the losers of DE1 will have a bye week on DE2.

If the finals tie, we will have a sudden death round where a team has to win two games in a row to be the champion. Both teams will be able to take turns in picking which maps to play. These maps must be maps that were used previously in the tournament. The top bracket champions get the first pick.

When will the tournament start and registration ends?
The tournament will start with the QR's on the first weekend of June. Registration for teams ends at the last day of May. Players can still be added to teams after this though. The player registration will end after the QR's are over on friday of the week double elimination starts.

Roster limit?
At first it'll be 10 players per team. However, keep in mind that I will probably increase the roster limit later on to prepare for the influx of players.  You need at least 4 players to register a team. Also keep in mind that I will reserve the right to delete some teams to make room for others if needed. The likely scenario where this might happen is if we reach some awkward number of teams where the team that signed up last is a likely forfeit team. My goal is to have 8 teams that are certain to always show up for matches in force. I will not accept teams that just plan to ride on using the substitute system.

In the unlikely scenario of actually getting more than 8 teams that would actually plan on showing up, I will reconsider the team limit.

Substitute system:
I will be making a list of 20 to 30 players that are able to act as substitute players for this tournament. Basically, the substitute players are able to play for any team in this tournament with some limitations. Only players I approve as substitutes can act as one. The idea behind this system is to reduce the number of matches where one team is undermanned. These substitute players can be used to fill in roster gaps for matches like this. However, the idea is not to allow teams to increase their power level by just using substitute players, so there are certain limitations to the system. Subs are simply gap fillers, not power players. Subs cannot be used to boost the amount of players of a team who has more players present. Every player can only be registered in one team, which will be their real team, so you can't register these players on your team. The need for substitutes will be evaluated on a match by match basis. Both teams must agree to allow the use of substitute players in their match, otherwise their presence is not allowed.
Game Settings & Rules:
  • Game Title: should include 'TWS14' and the abbreviations of the two team names.
  • No Password.
  • Normal Difficulty.
  • Player Limit: 16.
  • Player Limit Per Team: 7.
  • Planning Time Enabled: 3:00
  • Unit Trading Enabled. (unless game is marked NUT)
  • Server Observer: Up to host. If the host is neutral and does not turn on the Server Observer flag, they must remain silent about all matters related to the game. They may still talk about irregularities and problems (e.g. whether a game should be restarted).
  • Show Enemy On Map (unless game is marked BLIND)
  • No Veteran Units
  • Alliances Off (unless game marked ALLIES)
  • Teams Enabled
  • Max Teams: 2 (unless game marked ALLIES).

The Winter Series 2014 Map Picks

Qualifying Rounds
Gametype
 Time Limit
 Territories
 12 Minutes
 Capture the Flag
 14 Minutes
 Last Man on the Hill
 10 Minutes
Desert Between Your Ears
 Flag Rally
 12 Minutes
 King of the Map
 12 Minutes
Double Elimination Round 1
 Gametype
 Time Limit
  Territories
  12 Minutes
  King of the Map
  10 Minutes
 Flag Rally 
  12 Minutes
Dead of Winter
 Captures
  10 Minutes
Capture the Flag
  14 Minutes
Double Elimination Round 2
 Gametype
 Time Limit
 
Flag Rally
 12 Minutes
 
  Assassin
  14 Minutes
 
Drowned Empire
 Territories
 12 Minutes
 
 King of the Hill
 10 Minutes
 
  Last Man on the Hill
  10 Minutes
 
Double Elimination Round 3
 Game Type
 Time Limit
Captures
  12 Minutes
  Territories
  12 Minutes
  King of the Map
  10 Minutes
  Flag Rally
  12 Minutes
 Capture the Flag
  14 Minutes
Bottom Bracket Finals
 Gametype
 Time Limit
Last Man on the Hill
10 Minutes
Flag Rally
 12 Minutes
Capture the Flag
 14 Minutes
King of the Map
 10 Minutes
Territories
 12 Minutes
Grand Finals
 Gametype
 Time Limit
 Territories
  12 Minutes
 Capture the Flag
  14 Minutes
 Assassin
  12 Minutes
  Last Man on the Hill
  10 Minutes
  Territories
  12 Minutes
  Flag Rally
  14 Minutes
  Flag Rally
  12 Minutes