The Winter Series 2014 Rules:
The Winter Series 2014 is a double elimination team tournament played on Myth 2 Soulblighter, on the Gateofstorms.net server.
The overall goal of the Winter Series 2014 is to be the final team standing, and thus be crowned champion. In order to be crowned champion, you must qualify for seeding in the Qualifying Rounds by playing against scheduled opponents, and then proceed through the double elimination rounds without losing more than two matches.
The winning team (or tying teams) are determined by perm (i.e. 1.00) which can be viewed following each game (or reviewing the film).
Teams will be randomly assigned opponents, matches lost in this round do not count towards elimination.
Teams who do not show up for Qualifying Rounds automatically forfeit their match and receive zero QR points for that match.
Matches may be rescheduled, but must be played before the QR deadline.
QR Scoring Breakdown:
Loss without forfeit +1
Double Elimination Rounds:
Teams will be seeded into the Top Bracket based on performance in the qualifying rounds.
Teams that lose their match in the Top Bracket are moved to the Bottom Bracket, where their next match lost results in their Elimination.
Matches are decided by Wins, Ties and Losses.
The championship round takes place between the Top Bracket Champion (Zero matches lost in DE) and the Bottom Bracket Champion (One match lost in DE).
If the Top Bracket Champion is defeated by the Bottom Bracket Champion, a sudden death round will take place between the teams where the first team to win two games in a row will be crowned Champion. Teams take turns selecting map selections that were used throughout the tournament. No maps can be picked twice. The first team to two wins in a row will then become the Champions of The Winter Series 2014.Rules
How will this tournament work?
will have 6 teams. These two teams will be divided into two different
QR pools where each team plays each other once. The Qualification rounds
last for three weeks. Every team will advance from the QR. After that
we will move on to double elimination phase. In this phase, you start at
the top bracket. If you lose your match at the top bracket, you will be
sent to the bottom bracket where you have to play two matches per week
to advance. If you lose a match at the bottom bracket, you are
elimininated. The 2 teams with the best QR score will have a bye week for DE1. Because there are only 6 teams, the losers of DE1 will have a bye week on DE2.
If the finals tie, we will have a sudden
death round where a team has to win two games in a row to be the
champion. Both teams will be able to take turns in picking which maps to
play. These maps must be maps that were used previously in the
tournament. The top bracket champions get the first pick.
When will the tournament start and registration ends?
tournament will start with the QR's on the first weekend of June.
Registration for teams ends at the last day of May. Players can still be
added to teams after this though. The player registration will end
after the QR's are over on friday of the week double elimination starts.Roster limit?
first it'll be 10 players per team. However, keep in mind that I will
probably increase the roster limit later on to prepare for the influx of
players. You need at least 4 players to register a team. Also
keep in mind that I will reserve the right to delete some teams to make
room for others if needed. The likely scenario where this might happen
is if we reach some awkward number of teams where the team that signed
up last is a likely forfeit team. My goal is to have 8 teams that are
certain to always show up for matches in force. I will not accept teams
that just plan to ride on using the substitute system.
the unlikely scenario of actually getting more than 8 teams that would
actually plan on showing up, I will reconsider the team limit.Substitute system
will be making a list of 20 to 30 players that are able to act as
substitute players for this tournament. Basically, the substitute
players are able to play for any team in this tournament with some
limitations. Only players I approve as substitutes can act as one
The idea behind this system is to reduce the number of matches where
one team is undermanned. These substitute players can be used to fill in
roster gaps for matches like this. However, the idea is not
to allow teams to increase their power level by just using substitute
players, so there are certain limitations to the system. Subs are simply
gap fillers, not power players. Subs cannot be used to boost the amount of players of a team who has more players present. Every player can only be registered in one team
which will be their real team, so you can't register these players on
your team. The need for substitutes will be evaluated on a match by
match basis. Both teams must agree to allow the use of substitute players
in their match, otherwise their presence is not allowed.